Friday, 7 March 2014

Game 2: The Bol'Gor Bison VS The Fire Breathing Rubber Duckies



After last week's 2-0 victory for the Chaos Crusaders over Skjøt i Ansiktet, the next teams to take the field were The Bol'Gor Bison (Daniel - Chaos) and The Fire Breathing Rubber Duckies (played by Jon - Human).

Turn 1:
The Bol'Gor Bison won the toss, and elected to kick to their opponents, putting the ball deep into Jon's half near his endzone, while a Chaos Warrior charged through the newly created gap towards the ball.

Turn 2: 
A large scrum forms
A human Thrower then picked up the ball and started off down his left flank. Seeing this, the  Bison moved to intercept, forming a rough scrum on the left side of the pitch. 

Turn 3:

As the Duckies tried to gain some more ground, a Chaos Warrior brutally knocked down the ball carrier, but failed to do any damage. 

Turn 4:
In the ensuing chaos, the Duckies tried to retrieve the ball, but failed, ending his turn. Al'Gor raced down the flank and successfully picked up the ball, while his teammates started knocking down their opponents. 

Turn 5:
A linesman desperately chased Al'Gor, but failed the tackle, and knocked himself over, leaving the beastman to cross the line undisturbed for the first Touchdown of the match.

Turn 6:
Dan restarted play with another deep kick, this time landing squarely in the centre of the pitch. Once again the Duckies went down the left flank, scooping the ball up and knocking over a beastman. The Bison retaliated by pushing a blitzer into the crowd, who proceeded to knock him out.

Turn 7:
Moments after this photo was taken, both linesmen were down.

The Duckies advanced slowly, but the ball carrier was blitzed by Tig'Gor(#4) and knocked down. Al'Gor(#8) then charged in and tried to foul him, but was sent off for his actions. 

Turn 8:
Both teams, sensing that no more touchdowns would be scored this half, tried to put the hurt on their opponents, but in a singular display of ineffectiveness failed to injure anyone at all.

SECOND HALF

Turn 9:

The knocked out blitzer stayed down for the first drive, which began with the Duckies kicking to their right (the Bison's left flank). Some reasonably effective blocking saw several men knocked down in the centre, while D'Udder'Gor damaged linesman #4's back, removing him from play. This melee continued until a beastman managed to knock himself down on the left flank.

Turn 10:
The Bol'Gor Bison kept the ball hanging back, and let the Chaos Warriors beat face in the centre, a task which they failed to complete - the only notable injury of the turn coming when a blitzer knocked out Minor'Gor (Beastman #11)

Turn 11:
The Bison begin their attack.
The Bison finally started advancing, carrying the ball down their left flank, while the humans headed them off. In the centre, the Duckies tried to roll up their opponent's line. This attempt failed when Lineman #5 blocked D'Udder'Gor, stunning him but knocking himself out in the process, and ending Jon's turn.

Turn 12:

Bludden'Gor (#9) pushed another blitzer into the crowd, who promptly stunned him; while Besti'Gor(#5), escorted by I'Gor(#7), continued his run only to be knocked down, leaving the ball loose.

Turn 13:
Bludden'Gor recovers the ball.
Tig'Gor(#4) promptly raced into the melee to recover the ball, scattering it away. I'Gor then pushed the hapless lineman into the crowd, who smashed his ankle (-1MA). Bludden'Gor then recovered the ball and ran through the Duckies' ineffective defence.

Turn 14:
Showboating about to end badly.
Bludden'Gor's run took him within reach of the endzone, but instead of scoring immediately, he began showboating. His comrades continued their campaign of aggression against their opponents - notably Besti'Gor fouled yet another blitzer, who was badly hurt. In a surprise display of personal skill, linesman #7 dodged away from the marauding beastmen and blitzed Bludden'Gor, knocking him into the crowd and stunning him.

The crowd throws the ball almost to the centre of the pitch.
The crowd then threw the ball all the way back to the halfway line, and blitzer #1 performed another dodge, successfully grabbing the ball and running it towards the opposing endzone. In a stunning reversal of play, the Fire Breathing Rubber Duckies now looked set to score.

Turn 15:
The Unfortunate blitzer, about to be chased down and injured.
Unfortunately for Duckies fans, the blitzer was soon flattened by Worsti'Gor(#6), and to add injury to insult, the beastman smashed his hand in the process. Tig'Gor then fouled linesman #6, badly hurting him. Linesman #7 then tried to block I'Gor, (#7), but knocked himself down. The ball remained loose in the centre of the pitch at the close of the penultimate turn.

Turn 16:
In a stunning display of flair; Hard'Gor(#10), who had yet to do anything noteworthy, picked up the ball and threw it to I'Gor(#7), who was still near the Duckies' endzone following the previous attack. The pass completed perfectly, and I'Gor carried the ball flamboyantly over the line for a second try, and the end of the game.

Although the Fire Breathing Rubber Duckies lost fairly heavily, they only suffered two major injuries, and so after a couple of weeks to recover will be back in the game.
The Bol'Gor Bison suffered no injuries, but at the end of the game a rapidly growing extra arm was spotted on I'Gor - reputedly a gift from the beastmen's Chaotic masters.

Wednesday, 5 March 2014

Team Updates

In a shocking turn of events, the Fire Breathing Rubber Duckies  were revealed to be imposters - they are in fact a human team! With their secret out, they elected to continue the league  without their previous disguise.

In other news, a (presumably unrelated) communist revolution by the players of the Bucking Fastards led them to fire (and kill, and eat) their coach - they will now be managed by a players' collective, and have changed their lineup accordingly.

We'll be back soon with more features, including a second match report: look out for The Bol'Gor Bison VS The (new) Fire Breathing Rubber Duckies.

Sunday, 23 February 2014

First Game! The Chaos Crusaders VS Skjøt i Ansiktet

The season kicked off this evening with a game between Max's Chaos Crusaders and Tom's Skjøt i Ansiktet. 


Turn 1:
The game began with the ball being kicked off and given to a bull centaur making way for early aggressive plays in which the dwarves smashed through the Norse lines. Meanwhile the Minotaur smashed the ankle of Leif Svenson and on the Norse side Sven (The yeti) succumbed to his animalistic urges and screamed at Frederick Barbarossa rather than hitting him. At the same time Knut Svenson rushed to tackle the centaur but was instead tripped by a sturdy dwarf and fell flat on his face.

Turn 2:
The Dwarves get off to a good start and break through the Norse line.
Philip Augustus sprinted as fast as he could towards the end zone completely unimpeded by any Norse players  while the hobgoblins ran rampant with 2 of them knocking down Norse linesmen on their own.  Frederick Barbarossa screamed back at Sven, which has since been scandalously revealed to be part of a conversation between the beasts who are suspected to be currently engaged in an intimate love affair.

Turn 3:
Philip Augustus scores an early touchdown.
Noticing that the centaur was out of range Harald Svenson opted to simply back-hand a hobgoblin into the crowd where he was promptly knocked out and Sven called back to Barbarossa just as his team was expecting a block. In an attempt to bring the game back towards the masculine art of face-smashing (or ansiktet skjøting) from the effeminate tactic of actually playing the ball, Brumhilde Svenson tried to take out a centaur but was swiftly put in her place by the retaliation. The drive came to a premature end as the centaur crossed the line for an early touchdown.

Turn 4:
Sven and Frederick roar at each other across the line of scrimmage.
Sven began the new drive by once again defying his coach’s advice and calling to his lover. Rolf Svenson carried the ball forwards into the soon to be chaotic line of scrimmage while Sven Svenson howled at the moon and then viciously ripped into Sigurd I, smashing his hand in the process. In response Frederick Barbarossa lashed out at nearby linesman Brumhilde, what Sven said is unknown but the result was not pretty. Richard the Lionheart took out the ball carrier with the help of Anselm of Milan. On the other side of the pitch a dwarf and goblin each knocked out their marks; a pair of linesmen, freeing them up to be able to sweep into the melee in the centre.

Turn 5:
2 werewolves and 3 linesmen worked together to bring down the Minotaur before kicking him as he lay there, knocking him. He didn’t wake up for the rest of the game. Seeing his beloved fall, Sven bellowed in rage, ran across the pitch and upturned Richard the Lionheart. On the flip side a dwarf charged and knocked out yet another linesman as the rest of the dwarf team spent the time standing back up.

Turn 6:
Sven chases after an unfortunate Dwarf.

Erik Svenson attempted to push Ghibellin across the pitch into the crowd but was cut short when the dwarf knocked Erik down. The fall was particularly bad as Erik smashed his knee on contact with the ground. Meanwhile on the other side of the pitch, Sven got distracted chasing Walter the Penniless whilst the dwarves and Norse fought over possession of the ball.

Turn 7:
The Norse knocked over two dwarves and a centaur in the melee over the ball allowing Jormungandr Svenson a perfect opportunity to pick it up and make a break for the endzone. To that end he spectacularly fumbled and knocked the ball into the crowd who swiftly threw it back into the centre of the pitch. Walter the Penniless attempted to make a getaway with the ball but tripped over in his haste. Despite this setback, he carried the ball far enough away that it was clear for everyone to see that no more touchdowns would be scored this half.

Turn 8:
While attempting to knock out Richard the Lionheart, Sven had a brief mental lapse and roared passionately for his missing love. Knut Svenson then attempted to knock out Pope Urban II but was taken aback by the unexpected strength of the small creature as he instead found himself on the floor.

SECOND HALF

Turn 9:
Hobgoblin and linesman face off.
The Norse came back to the game invigorated with Olaf Svenson returning to the pitch. With the new Dwarven line lacking a minotaur, the Norse front line led by Sven and Sven Svenson smashed through, with three dwarves getting knocked down but no serious injuries being inflicted. Rasmusen Svenson picked up the ball and followed closely behind the rampaging yeti. The hobgoblins, realising that the real action was happening in the centre moved to surround Sven, whilst Richard the Lionheart moved to cut off the ball carrier.

Turn 10:
Philip Augustus viscously barged past Brumhilde Svenson, knocking her out without even looking back to see the damage he caused. Back in the centre of the pitch Richard the Lionheart and Peter the Hermit began to surround Rasmusen Svenson and the original front line of dwarves stood up once more causing Sven to find himself surrounded.

Turn 11:
Sven was surrounded; all seemed lost as he was about to be dragged down by dwarves from all sides. Suddenly a heroic blitz by Jormungandr Svenson knocked one of the dwarves out of the way in order to allow Sven the room he needed to more easily handle the others, sadly however at that moment Sven remembered he had left the dinner on at home and roared in frustration at the world. Meanwhile the few Norse who remained on the pitch at this point cleared some space to allow Rasmusen Svenson to skilfully dodge away from the circle of hobgoblins and centaurs that had been slowly forming around him. However just as it looked like the men from the north were going to equalise, out of nowhere Philip Augustus came swooping in brutally crushing Rasmusen to death. Off to one side the dwarves managed to regroup and bring Sven down, still roaring after his burnt food.

Turn 12:
Norse casualties build up, including the recently concussed Sven.
Sven thought about getting back up and into the game but managed to get distracted again by something, it could have been anything; the thought of his love Barbarossa, his dinner or even the grass he was lying in. No one will ever truly understand a Yeti’s mind as he reverts to his animal instincts. The remaining Norse desperately attempted to bring down dwarves and goblins across the pitch but were universally unsuccessful, instead merely pushing them around a bit with a lacklustre attitude that can only be found by people who know they have lost. Meanwhile, seemingly the best centaur in blood bowl, Philip Augustus grabbed the ball and ran towards the endzone aiming for a second touchdown. Anselm of Milan took this opportunity to kick Sven in the head inflicting a serious concussion and another casualty on the rapidly depleting Norse team.

Turn 13:
Whilst Augustus ran past the remaining Norse, they attempted to chase after him but to no avail. The dwarves and goblins held the hardy folk of the north in check. Things seemed to be at their worst for the Norse.

Turn 14:
Augustus continued walking slowly towards the end zone, sensing that he had effectively already scored, and began showboating across the pitch whilst in the background the broken and battered Norse remnants fought off the encroaching dwarves and goblins.

Turn 15:
The sole remaining linesman furiously attempted to punch a goblin but tripped himself over and knocked himself out on the ground, many have since gone on to think he had it pretty good, not having to endure the jeering fans any longer. Augustus finally got bored of his evident victory and secured the touchdown.

Turn 16:
The last two Norse linesmen are mobbed by the Dwarves.
The drive began with just 2 Norse members on the line of scrimmage, with the rest of the team lying knocked out in the dugout. Staring down the dwarves defiantly having spent the recovery time dreading being piled on by dwarves, wishing they could just give up, their pride was far too great to accept defeat, so they continued to play. Both were swiftly taken out before the whistle blew.


The game ended with a crushing defeat for Skjøt I Ansiktet; 2-0 down with half the team badly hurt or worse and most of the rest knocked out. It was likely one of the less lively trips to the pub for the inevitable post-match drinking although I’m sure at least Sven Svenson would have enjoyed himself having been nominated for MVP on the team. Meanwhile the Chaos Crusaders celebrated a marvellous victory and thanked their chaotic masters for an excellent start to the season, especially for their MVP Philip Augustus who both scored twice and killed a man. 
But it is important that we remember the real winners here, Frederick Barbarossa and Sven who seem to have found true love in the most unlikely of environments. True love is rare, and true love between two slathering monsters is as rare as the proverbial four leaved clover. For some players at least, the match ended happily.

Sunday, 16 February 2014

Welcome to Hide Park!


Ladies and Gentlemen, welcome to our venue for the forthcoming league: the magnificent Hide park, home of the Wilson Blood Bowl League!



As you can see, the pitch follows the standard Blood Bowl size of 26x15 squares, and conforms to all relevant specifications.



The pitch surface is a little worse for wear, but none of the teams have yet registered a complaint, so it will be fine.



Each team has it's own set of dugouts, mislabelled by the illiterate (goblin) workforce, but still perfectly usable. Each team also gets a score marker and and two areas for storing reroll dice!



Two members of the Bol'Gor Bison training on the pitch. Look out for the first matches to be played in this superb stadium soon!

Sunday, 2 February 2014

Sunday, 19 January 2014

The Rules

Here is an overview of the rules for the league.

In Game Rules

Rules used will be the Blood Bowl Competition Rules, also known as the CRB or LRB6: these can be found on Games Workshop's site here.
Unless otherwise noted (or changed later in the league), all rules will follow those laid down in the linked pdf.

League Format

The league will consist of 28 games, with each team playing the other seven teams once. Players are free to pick opponents*, but should play one game each week or more, so that the number of games each player has played at any point is roughly equal. The final game will be a derby against the team's rivals, detailed below:


Chaos Crusaders (Chaos Dwarves)   -   The Green Devils (Dwarves)          
  Skjøt i Ansiktet (Norse)   -   Bucking Fastards (Orcs) 
The Fire Breathing Rubber Duckies (Elves)   -   Elvish, Vicious & Delicious (Wood Elves)  
The Undead Fighting Mongooses (Khemri)   -   The Bol'Gor Bison (Chaos)                        

This will be the final game of the league season, and for the duration of the game, all rolls to Break Armour will have a +1 bonus. In addition, a win in this game will be worth 5 points, and a draw worth 2.

Once the league has finished, there will be a rest period  to let the teams recover (All Badly Hurt and Miss Next Game injuries will be removed), and then the teams will compete for the Wilson Cup in a knockout tournament.

*With the exception of their rival.

League Scoring

The league will be decided on a points basis, with the winner having the most points. Points will be awarded for games as follows:

   3 points for a win
   1 point for a draw
   0 points for a loss

In the event that two or more teams have the same number of points, rankings will be decided by Touchdown difference (TD for minus TD against). If the two teams are still even, then ranking will be decided by the number of injuries inflicted.

The winner of the league will take home the Wilson League Trophy. In addition, the teams that score the most touchdowns and inflict the most injuries will also receive prizes.

Tournament Scoring

The end of season cup will consist of three rounds of knockout games, with the winner of each match progressing to the next stage of the tournament.

In the event of a tie at the end of the game, extra time will be played as detailed in the rulebook.

The winner of the tournament will receive the Wilson Cup.

In the event of a second season being played, the same format will be run, with the teams continuing (if wished), or new TV1000 teams being played.


Note; these rules will be available from the Rules page in the left sidebar for reference.

Sunday, 12 January 2014

First Four Team Rosters

The team rosters for the first four teams are now uploaded and available to view:

Skjøt i Ansiktet

The Bol'Gor Bison

The Chaos Crusaders

The Undead Fighting Mongooses

We'll be back with coverage of the other four teams' rosters as and when they're published, until then that's all from us at the WBBL.

Thursday, 9 January 2014

Final Team Confirmations

Exciting news! Today we signed on two more teams to complete our league table - first the Undead Fighting Mongooses, a Khemri team; followed closely by the Fire Breathing Rubber Duckies, an Elven team. Expect an intense rivalry between these guys and EVD this season, as each team competes to best their cousins.

With all the teams now confirmed, it won't be long before we start to see team rosters and a league table appear, so stay tuned!

Saturday, 4 January 2014

More Teams Confirmed

Adding to yesterday's news, today we have confirmation from another three teams. Expect some bitter derbies, as joining our ranks are The Green Devils and the Chaos Crusaders, a Dwarf and Chaos Dwarf team respectively. Also gearing up to play are Elvish, Vicious & Delicious (known by fans as EVD) - a team hailing from the deep woodlands. 

We're hoping to see the last few teams join up soon - until then, goodnight.

Friday, 3 January 2014

First Teams Confirmed!

Champ here, and I've got exciting news. The first three teams to be participating in the league have been confirmed. First up; Skjøt i Ansiktet, a Norse team hailing from the North somewhere. Joining them will be our Orcish representatives, the Bucking Fastards; and the Bol'Gor Bison, a Chaos team with a distinct Bovine slant.

More updates will be available as we get the full details of the other teams soon.

Monday, 9 December 2013

Hello and Welcome...

...to this year's coverage of the Wilson Blood Bowl League, now in it's first year!

I'm Champ Mean, and I'll be your host for the next few months as we witness an exciting season of that infamous sport - Blood Bowl. Expect regular coverage of games, team highlights and league insights, all topped off with the latest news and wrapped up in expert commentary from our seasoned team of professionals.*

We've not had the final list of participants as yet, but rumours are flying about who will be included - current favourites include humans, elves, dwarves and even their chaotic counterparts, with more yet to be confirmed. We'll bring you all the details as and when they arrive.

Right now the teams are all training hard and gearing up for what promises to be an intense set of games, and drafting in new players to replace the dead and injured, ready for the season's kick off.

Stay tuned for all the latest Blood Bowl coverage, with me, Champ Mean and the rest of the team at WBBL News.







*commentary may on any and in all likelihood all occasions be delivered by entirely untrained amateurs or highly trained monkeys, dependant on staff availability. WBBL News takes no liability for injuries received as a result of listening to or following the advice of it's staff. No Figures are/were/will be harmed in the making of these broadcasts.